Monday, June 11, 2007

Weekly Update #2- 11 June 2007

Sorry i missed last weeks update... let's call that a "Holiday" anyways reguardless you will get the coolness of the weekly update, this update shall just be images with captions for your enjoyment, mostly concept art and screenshots from hammer, but we like ^^
















(Above) Some logo Concepts from the "Deathbook"

























Concepts for the Man Cannon, idea "Borrowed with no intention of giving back" from Halo 3

























DC_Acention layout (The Text Reads: A large cliff area has met the new sport. The players in the competition spawn at two seperate distant bases as they prepare to fight they fly over series of deep canyons by man cannons then find props to slaugter thier opponants as the proceed toward the enemy base, they should fight the enemy around the base or midway somewhere)


DC_Fotwar/Forts

The idea here was to have like good versus evil in a game of DC over a canyon with some oldé styled forts with grenades and barrels and whatnot lying around, i achieved everything except the nades...









-End of Concepts-
-Begin of Renders/Hammer Shots-

>Renders Coming soon (Give it a few hours)<

Monday, May 28, 2007

Weekly Update

Yes thats right, im going to do a weekly update from now on because things are going so good :)

Alright heres the news in brief then i shall make a section on each

******************************
///Deathcatch Weekly Update///
*****************************

New maps/Map ideas
- Dc!_ArenaFloor_v1
- Dc!_LevelsofDoom
- Dc!_Acencion
- Dc!_Junkyard

New Concepts/Game content ideas
- Man Cannons
- Portal Gun
- New phys_prop usage
- Barrel Dispensers
- Logo

Other stuff
- Banned from school network
- New website coming soon

Next Week
- Concepts Galore: Screenshots, concept art etc.

Where to Start? well maps i guess seeing as it is at the top...

Dc!_Arenafloor is a tornament match based along the story of deathcatch, which we havent quite decided yet, we just know it is a leauge in which players shoot barrels and crap into each other and hope they don't get killed themselves... the map is quite small, has 3 floors the ground level play field, the spectator stand/observation post and the spawn basement, as for screenshots ill save 'em for when it really matters, the play floor is made up of the DC logo and is square shaped with 6 >Secrettttts<>Secret< xD
(Map and Concept by Zzzyax for Dc!_Arenafloor)

enough about arenafloor, more news to get through.. Levels of doom is a map that bowl made for me, it is a small tower complex with cliffs either side and a river running beneath, this map has a sort of gothic complex to it, lots of floors and stairs and there is a beatiful spiked pillar going through the middle... however no >Secrets<>Secret<)

Dc!_Acencion is only a concept map at the moment, but it revolves around >Secrets<>Secrets< are fun :P)

Dc!_Junkyard isn't going so well, legionaire was supposed to make it but having so many props in hammer made his pc crash (Yeah... we are making a junkyard... :P) if you think about it junkyard would be a great map, we need a concept artist really because none of the team at the moment are really very artistic except when it comes to making the maps...

Okay... so by now you are probably wandering what the >Secrets< are... well... i really don't want to tell you... but they were Borrowed from halo 3, not stolen, they are a differant design we just liked the style of them... thats right! The Man Cannon! i figured out how to make man cannons in hammer, for those of you who don't know what the halo 3 man cannon is, you aren't a really good gamer then are you... but anyways they are in some way shape or form a device that propells a player across a map to a certain point, in Dc!_arenafloors case they propell them up from the bottom catacomb to the floor above, with a little puddle for safe landing ;) when you play arenafloor you will love the man cannons, except for the tiny little glitch i can't get rid of... i won't bore you though (who even reads this... lol)

Short on the portal gun, basically i'm going to ask the ExitE team if i can borrow their version of the portal gun for the mod because several people suggested it should be used in the mod due to lack of bullet shooting guns.

New phys_props are in use thanks to bowl, instead of just using the traditional barrels and explosive barrels we are now using more things like sawblades, bricks and even CARS in some cases, well the cars part was actually legionaires idea.. but you know..

Barrel dispensers are a new contraption i will be adding to some maps, basically... they dispense phys_props, mainly barrels, i was thinking of doing it for bricks too... the way it would work is you have a hatch in the ceiling or wall, you press a switch which opens that, that then triggers the movement for the dispenser to come out to player level and you pinch its props, somehow they should respawn but im not sure how to do that yet... this is still in the concept stage

Logo! yes, we have an official logo! after much scribbling in my Deathpad (Notepad for deathcatch stuff, duh...) i decided it will be just the letters D and C with an ! on the end and a barrel inbetween the two ends of the C (Pics next week :P)

In other news, i was banned from the school network for using mozilla firefox... which im using right now, i didn't actually ask what was wrong with using firefox, i like it... but for some reason it's against school policy or something so they banned me...

New Website coming soon! aha... and im not lying, the url should be something like www.deathcatch.quitepointless.com/net/org i don't know what domain i am going to buy but the max for a .com is £8 a year which is alright for me to fork out, as for a host, all the best things in life are free, most likely 110mb the site is in the design process at the moment and will be accompanied by a new qpp site with intergrated forums for both, sadly you will have to remake any forum accounts, but it will be worth it, also i might add the mod zone, tutorial zone etc etc, everything the old qpp had and more! :D

So, to summarize, all is well and well is all, lots of pics next week and stay tuned really.

Adios for now, Zzzyax

Tuesday, March 27, 2007

Testers needed (Badly)

Alright, i really need testers right about now, just like 5 or 6 people who really want to test the mod on xfire so i can just go, inky, winky, pinky and claude, lets roll!
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we all go test the latest compiled map, i say i need testers now because Dc!_Deathcatch_v1Final is out now (For those who are lucky enough to have it) and i need suggestions and feedback (Also bug reports) for version 2, which will most likely be the first public version (I shall tell ModDB and all those other mod places you hear about)

So, if you are interested in testing, get me on xfire (zzzyax) or visit the forums (http://www.qpproductions.iforumer.com)

Hope to hear from you soon, all testers will be mentioned in the Credits,
Zzzyax.

Oh, and just one more thing, you need some Source based game, apart from that everyone is welcome to come test with us (EVERYONE :O)

Sunday, March 25, 2007

Rules/Hints Of Deathcatch Classic

Deathcatch Classic rules Version 1.0 by Zzzyax:
(As invented for dc!_Deathcatch_arena_v1)
1. No weapons except the Grav-Gun, Crowbar/Sunstick or Grenade is to be used (Grav-gun is allowed to shoot anything)
2. To score a point either get a Crowbar/Sunstick, Grav-gun (Shooting something) or Grenade kill, no other kills will count.
3. If you get 3 "Illigal kills" on purpose, you will be banned from the server.
4. Try to stay on your side of the playing field/cage it is considered noobish to get upclose and personal (Unless playing outside)
5. Have fun and get killing.

Hints for Gameplay on Dc! Arena:
1. The elevator is glitched, if you jump when its right at the top you do a super propelled jump (Takes good timing)
2. Try this, Throw a grenade on the floor, quickly switch back to grav-gun, then launch it ASAP to the nearest foe.
3. As a distraction when entering the cage run over the trapdoor as fast as you can opening it, the enemy inside may fire his/her barrel outward and miss you once you enter.
4. Shoot straight (that is a real tip...)
5. Strafe as much as you can, try to dodge any incoming Barrels
6. When attempting to catch an incoming barrel hold right click and look at it, jumping and crouching sometimes helps
7. When throwing barrels jump to get more height on the shot, crouch to make it more accurate
8. Practise makes perfect.

Deathcatch Teaser #1 (HiRes)

I got it (Finally) Uploaded to Dailymotion-

http://4.upload.dailymotion.com/Zzzyax/video/x1jh7y_deathcatch-trailer-1-lores

Click the link to view, for some reason it wont Embed :/ must be the new blogger thing...

Deathcatch Teaser #1 (LoRes)

I've Uploaded it to youtube, here is the link.

http://www.youtube.com/watch?v=YsYWeIVn0eo
(Click the shrink button for a better stream when your watching it or it goes blurry)

Friday, March 23, 2007

About "Deathcatch!"


Deathcatch!

But what is deathcatch i hear you ask?

Deathcatch is a Half-Life 2 minigame/map set game running on the HL2DM Engine.

First Invented by Ryan Swanbowls on the tutorial map containing one barrel and a grav gun each it has been/is being developed into a set of maps and minigames for the Source Engine

Our aims for the future is to make Deathcatch! an LUA scripted game for gmod, or even its own Source(tm) Mod.

On this blog you can expect to find regular updates on Deathcatch! or "Dc!" for short, and i will be posting all previews/videos whatever.

Hope to Hear from you soon, Zzzyax
[Deathcatch! is an origional idea from Ryansb and Zzzyax, anyone stealing this idea is a thief and deserves to die, Source is a rightful trademark for the Half-Life engine Developed by Valve software and G-mod is a rightful product of Garry Newman. All Rights Reserved 2007.]